v 0.2061620
Made a couple of changes to gameplay to make the game fairer on later levels for the player and keep the flow of the game fast.
- Player now has a speed increment dependent on which wave number they're on (basically the player becomes faster with each level). Stripping out the speed code means I took out the speed penalty when the player is carrying a goblin. I was planning to put this back in but actually the game flows a lot better without it, so I'm planning on keeping that for now.
- Goblins now instantly leave the playing field if they are stunned outside the field area. I briefly
implemented this before but it seemed buggy. Now realised it was because if a goblin was flying overhead
they'd fall back down instantly, so I've coded an exception that they remain stunned if a goblin collides with
them that is in their flying state.
Files
Get Snatch The Wench
Snatch The Wench
A top-down 80s styled action arcade game.
Status | Released |
Author | HairyViking |
Genre | Action |
Tags | 2D, 8-Bit, Arcade, goblin, Ludum Dare 46, PICO-8, Pixel Art, Retro, Two Player |
More posts
- v0.2Jul 02, 2020
- v 0.2050820May 09, 2020
- v 0.2050720May 09, 2020
- v 0.2050420May 05, 2020
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